OBJECT ANIMATION MOVEMENTS

BYTE	ACTION
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000	waiting
001	jumping up/down
002	---
003	waiting
004	waiting
005	waiting/stop
006	invisible
007	shock/cast
008	shock/stop
009	---
00A	transform
00B	slide/stop
00C	waiting animation
00D	nothing
00E	hovering, twitching
00F	nothing
010	nothing
011	leaning backwards, twitching
012	completely gone
013	nothing
014	completely gone
015	move back and forth at random speed/intervals
016	jump up and down, no noise
017	jump up and down very fast
018	move left and right at random intervals
019	look foward then left over and over
01A	waiting animation, skip middle frame, fast
01B	move(slide?) left and right VERY fast
01C	Mario Doll surprise?
01D	move only left slowly, then return right at random intervals
01E	move only foward slowly, then return back at random intervals
01F	slide fast to the right, convulse, move back left, special animation
020	slide around in random directions/intervals for couple of seconds, then vanish
021	slide around in random directions/intervals for couple of seconds, then vanish
022	slide around in random directions/intervals for couple of seconds, then vanish
023	slide around in random directions/intervals for couple of seconds, then vanish
024	hover backwards then vanish
025	run foward, jump, run backward, surprise, continue backwards
026	hop hop, attack, move backward, attack
027	nothing
028	nothing
029	reverse casting animation, facing 90 degrees clockwise
02A	reverse casting animation
02B	completely gone
02C	wiggle to the right, hop left
02D	jump to the left the fade away, flower sound
02E	waiting animation, vanish after several seconds
02F	completely gone
030	running in random directions/intervals, randomly hopping around
031	walking in random directions/intervals, never to the right (set sequence)
032	walking in random directions/intervals, never foward past initial spot (set sequence)
033	nothing
034	float up high, then drop
035	float up higher, then drop
036	rush foward, wiggle foward a bit, rush back
037	nothing
038	nothing
039	walk quickly in random directions/intervals but never behind initial spot
03A	hiding, then ambush to the left when Mario approaches, go back to hiding
03B	move in a line at equal intervals, sometimes hopping, changing cardinal directions
03C	teleporting and hovering around in random places, attack animation
03D	move backward at equal intervals, look foward once, randomly move foward
03E	move in a square perimeter, left of intial spot
03F	completely gone
040	running fast in a larger square perimeter, left of initial spot
041	walk to the right continuously the vanish (only once)
042	move to the right, stop, then vanish
043	move right then left initial, stop (only twice)
044	move foward then back initial, stop (only twice)
045	few pixels back, one unit off ground floor, no animation
046	move foward one unit, hop twice, facing to the left, stop (only once)
047	few pixels back, one unit off ground floor, no animation
048	move right, stop, move back left initial, look foward once
049	move foward, stop, move back initial, look foward once
04A	few pixels back, one unit off ground floor, no animation
04B	few pixels back, one unit off ground floor, no animation
04C	casting animation middle frame then initial, quick sequence
04D	special animation, looks left then foward
04E	rolling Goomba animation, no movement before
04F	jumping up and down
050	shocked sprite, blinking/teleport foward	at equal intervals, then back initial
051	gyrating animation
052	gyrating animation, 
053	gyrating animation, shocked sprite
054	move left then disappear
055	gyrating animation, 
056	twitching
057	gyrating animation, one unit left/several units down from initial
058	gyrating animation, one unit right/several units down from initial, 
059	gyrating animation, one unit back from initial, 
05A	nothing, then shocked sprite, gyrating animation, look left (only once)
05B	move foward only one unit, gyrating animation
05C	shocked sprite, hovering left/right one unit
05D	hovering gyrating animation
05E	look back and forth a few times with sound, gyrating animation
05F	facing left, nothing, off ground
060	facing left, gyrating animation, skip middle frame
061	nothing, then vanish
062	float left then back right initial at random time units
063	jumping up and down
064	completely gone
065	bouncing up and down, w/sound
066	bouncing up and down, w/sound
067	bouncing up and down, w/sound
068	bounce left then stop, facing left, w/sound
069	bounce back then stop, facing left, w/sound
06A	bounce right then stop, facing foward, w/sound
06B	bounce foward then stop, facing foward, w/sound
06C	bounce twice left then stop
06D	bouncing up and down higher
06E	bounce in from the right, stop completely at initial, w/sound
06F	invisible, appear then bounce foward then vanish, appear then bounce backward then vanish
070	invisible, appear then move foward then vanish, appear then move back then vanish (only once)
071	shaking/twitching very fast
072	gyrating animation, skip middle frame
073	bouncing one unit in random directions, never back, w/sound
074	bouncing one unit in random directions, never left, w/sound
075	sliding right the left back to initial over and over, facing left
076	waiting animation
077	waiting animation, slow
078	waiting animation, hovering
079	look left/foward randomly
07A	bouncing one unit in random directions, never right, w/sound
07B	bouncing one unit in random directions, never foward or left, w/sound
07C	bounce twice at initial, then foward, then back
07D	bounce twice at initial, then left, then right
07E	waiting animation
07F	convulse then disappear
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300	move around in random directions/speeds === USE: Geckits in Land's End Underground
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